SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multi-edge decimation in multi-modal 3D collaborative applications
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
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Highly detailed models are becoming commonplace in computer graphics. Such models are often represented as triangle meshes, challenging rendering performance, transmission bandwidth, and storage capacities. This paper proposes a new scheme for constructing progressive meshes with adaptive subdivision. Besides, we introduce half-edge collapse simplification and present a new way to calculate error distance. Some experimental results show that our proposed method works well on various meshes.