Computational geometry: an introduction
Computational geometry: an introduction
An adaptive subdivision method for surface-fitting from sampled data
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Finite element mesh generation methods: a review and classification
Computer-Aided Design
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Displacement mapping using flow fields
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Building and exploiting levels of detail: an overview and some VRML experiments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Production and playback of human figure motion for visual simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An approach to 3D pose determination
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Opacity-modulating triangular textures for irregular surfaces
Proceedings of the 7th conference on Visualization '96
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
Lodestar: an octree-based level of detail generator for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Intelligent transmission of 3D polygonal models
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth hierarchical surface triangulations
VIS '97 Proceedings of the 8th conference on Visualization '97
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Simplifying polygonal models using successive mappings
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient co-triangulation of large data sets
Proceedings of the conference on Visualization '98
A unified approach for simplifying polygonal and spline models
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
A multiresolution control method using view directional feature
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the fourth symposium on Virtual reality modeling language
Fast collision detection using QuOSPO trees
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
An efficient algorithm for terrain simplification
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Surface approximation and geometric partitions
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
Using naming time to evaluate quality predictors for model simplification
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Skeletonization of Three-Dimensional Object Using Generalized Potential Field
IEEE Transactions on Pattern Analysis and Machine Intelligence
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Undersampling and oversampling in sample based shape modeling
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '01
Fast extraction of adaptive multiresolution meshes with guaranteed properties from volumetric data
Proceedings of the conference on Visualization '01
TetFusion: an algorithm for rapid tetrahedral mesh simplification
Proceedings of the conference on Visualization '02
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
View-dependent refinement of multiresolution meshes with subdivision connectivity
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Object Caching and Prefetching in Distributed Virtual Walkthrough
Real-Time Systems
A Predictor-Corrector Technique for Visualizing Unsteady Flow
IEEE Transactions on Visualization and Computer Graphics
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Curvature-Dependent Triangulation of Implicit Surfaces
IEEE Computer Graphics and Applications
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
InVIS - Interactive Visualization of Medical Data Sets
Dagstuhl '97, Scientific Visualization
Surface Reconstruction - An Introduction
Dagstuhl '97, Scientific Visualization
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
A Discrete Spring Model for Generating Fair Curves and Surfaces
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Mesh Approximation Using a Volume-Based Metric
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Production and playback of human figure motion for 3D virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Exploiting Frame to Frame Coherence in a Virtual Reality System
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Provably good surface sampling and approximation
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
An object oriented design for the visualization of multi-variable data objects
VIS '94 Proceedings of the conference on Visualization '94
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Feature sensitive mesh processing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Terrain Reconstruction with an Adaptive Surface Mesh
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Method of direct texture synthesis on arbitrary surfaces
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
An integrating approach to meshing scattered point data
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Centroidal Voronoi diagrams for isotropic surface remeshing
Graphical Models - Special issue on SMI 2003
A Parallel Framework for Simplification of Massive Meshes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A composite approach to meshing scattered data
Graphical Models - Special issue on SPM 05
Impostors and pseudo-instancing for GPU crowd rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Smooth meshes for sketch-based freeform modeling
ACM SIGGRAPH 2006 Courses
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Robust Feature Classification and Editing
IEEE Transactions on Visualization and Computer Graphics
A rapid hierarchical rendering technique for translucent materials
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Using particles to sample and control implicit surfaces
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A programmable particle system framework for shape modeling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
Computer-Aided Design
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
Constrained planar remeshing for architecture
GI '07 Proceedings of Graphics Interface 2007
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Non-iterative approach for global mesh optimization
Computer-Aided Design
Smooth meshes for sketch-based freeform modeling
ACM SIGGRAPH 2007 courses
Probabilistic fingerprints for shapes
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Symmetry-enhanced remeshing of surfaces
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A mesh optimization algorithm based on neural networks
Information Sciences: an International Journal
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
Parallel Poisson disk sampling
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Direct sampling on surfaces for high quality remeshing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Mesh simplification for building typification
International Journal of Geographical Information Science
Evaluating approximations generated by the GNG3D method for mesh simplification
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
Error measurements and parameters choice in the GNG3D model for mesh simplification
WSEAS Transactions on Information Science and Applications
Collision-free construction of animated feathers using implicit constraint surfaces
ACM Transactions on Graphics (TOG)
Curvature-aware adaptive re-sampling for point-sampled geometry
Computer-Aided Design
Direct sampling on surfaces for high quality remeshing
Computer Aided Geometric Design
Technical Section: Mesh simplification by stochastic sampling and topological clustering
Computers and Graphics
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Real-time, dynamic level-of-detail management for three-axis NC milling simulation
Computer-Aided Design
Dynamic surfel set refinement for high-quality rendering
Computers and Graphics
Multi-resolution recognition of 3D objects based on visual resolution limits
Pattern Recognition Letters
Mesh simplification for QoS control in 3D web environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
Interactive hierarchical level of detail level selection algorithm for point based rendering
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Multi-class blue noise sampling
ACM SIGGRAPH 2010 papers
Technical Section: Fiedler trees for multiscale surface analysis
Computers and Graphics
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Image-assisted modeling from sketches
Proceedings of Graphics Interface 2010
Editing operations for irregular vertices in triangle meshes
ACM SIGGRAPH Asia 2010 papers
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Anisotropic blue noise sampling
ACM SIGGRAPH Asia 2010 papers
Feature suppression based CAD mesh model simplification
Computer-Aided Design
Differential domain analysis for non-uniform sampling
ACM SIGGRAPH 2011 papers
Multi-level partition of unity algebraic point set surfaces
Journal of Computer Science and Technology
Controllable hand deformation from sparse examples with rich details
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Reconstructing multiresolution mesh for web visualization based on PDE resampling
Transactions on computational science XII
Efficient and good Delaunay meshes from random points
Computer-Aided Design
A neural network algorithm to simplify 2D meshes
ICANCM'11/ICDCC'11 Proceedings of the 2011 international conference on applied, numerical and computational mathematics, and Proceedings of the 2011 international conference on Computers, digital communications and computing
A point-based approach to PDE-Based surface reconstruction
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
An adaptive and efficient algorithm for polygonization of implicit surfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Multiresolution remeshing using weighted centroidal voronoi diagram
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Mesh fitting based 3d character modeling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Beady: interactive beadwork design and construction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Point sampling with general noise spectrum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Applications of Geometry Processing: Blue noise sampling of surfaces
Computers and Graphics
Proceedings of Graphics Interface 2012
Co-Segmentation of 3D Shapes via Subspace Clustering
Computer Graphics Forum
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Real-time point cloud refinement
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Stratified point sampling of 3D models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Post-processing of scanned 3D surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Point sampling with uniformly distributed lines
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Efficient and prioritized point subsampling for CSRBF compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A new progressive mesh with adaptive subdivision for LOD models
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Isotropic Surface Remeshing Using Constrained Centroidal Delaunay Mesh
Computer Graphics Forum
Graphics Interaction: 5-6-7 Meshes: Remeshing and analysis
Computers and Graphics
A complete framework for 3D mesh morphing
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Particle-based anisotropic surface meshing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG)
Sphere-Meshes: shape approximation using spherical quadric error metrics
ACM Transactions on Graphics (TOG)
Improving spatial coverage while preserving the blue noise of point sets
Computer-Aided Design
Fast adaptive blue noise on polygonal surfaces
Graphical Models
Efficient rendering of multiresolution meshes with guaranteed image quality
The Visual Computer: International Journal of Computer Graphics
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
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