Method of direct texture synthesis on arbitrary surfaces

  • Authors:
  • Fu-Li Wu;Chun-Hui Mei;Jiao-Ying Shi

  • Affiliations:
  • State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, P.R. China;State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, P.R. China;State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, P.R. China

  • Venue:
  • Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
  • Year:
  • 2004

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Abstract

A direct texture synthesis method on arbitrary surfaces is proposed in this paper. The idea is to recursively map triangles on surface to texture space until the surface is completely mapped. First, the surface is simplified and a tangential vector field is created over the simplified mesh. Then, mapping process searches for the most optimal texture coordinates in texture sample for each triangle, and the textures of neighboring triangles are blended on the mesh. All synthesized texture triangles are compressed to an atlas. Finally, the simplified mesh is subdivided to approach the initial surface. The algorithm has several advantages over former methods: it synthesizes texture on surface without local parameterization; it does not need partitioning surface to patches; and it does not need a particular texture sample. The results demonstrate that the new algorithm is applicable to a wide variety of texture samples and any triangulated surfaces.