Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
IEEE Transactions on Visualization and Computer Graphics
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Transient texture synthesis based on multiple templates
Machine Graphics & Vision International Journal
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Generating Sub-Resolution Detail in Images and Volumes Using Constrained Texture Synthesis
VIS '04 Proceedings of the conference on Visualization '04
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Method of direct texture synthesis on arbitrary surfaces
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Similarity-based surface modelling using geodesic fans
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Geometric texture synthesis and transfer via geometry images
Proceedings of the 2005 ACM symposium on Solid and physical modeling
ACM SIGGRAPH 2005 Papers
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
Synthesizing 2D directional moving texture
Proceedings of the 21st spring conference on Computer graphics
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Graph matching with subdivision surfaces for texture synthesis on surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Interactive fur modeling based on hierarchical texture layers
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Edge subdivision schemes and the construction of smooth vector fields
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Directional enhancement in texture-based vector field visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
RotoTexture: Automated Tools for Texturing Raw Video
IEEE Transactions on Visualization and Computer Graphics
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Interactive Tensor Field Design and Visualization on Surfaces
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG)
A programmable particle system framework for shape modeling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Surface modeling and parameterization with manifolds
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Textures from nonlinear dynamical cascades
ACM SIGGRAPH 2002 conference abstracts and applications
IEEE Transactions on Visualization and Computer Graphics
Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Part II: texturing surfaces and geometry creation
ACM SIGGRAPH 2007 courses
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Animated feather coats using field lines
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Technical Section: Generalized reaction-diffusion textures
Computers and Graphics
N-symmetry direction field design
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Generalization of raster images containing patterns featuring stochastic repetitiveness
Machine Graphics & Vision International Journal
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Technical Section: Dynamic harmonic fields for surface processing
Computers and Graphics
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Geometry-aware direction field processing
ACM Transactions on Graphics (TOG)
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Texture synthesis based on the neighboring triangulated surfaces
ASID'09 Proceedings of the 3rd international conference on Anti-Counterfeiting, security, and identification in communication
Physically-based surface texture synthesis using a coupled finite element system
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Image based PTM synthesis for realistic rendering of low resolution 3D models
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
A local-frame based method for vector field construction on raw point cloud
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Geometry texture synthesis based on Laplacian texture image
Journal of Computer Science and Technology
ACM SIGGRAPH 2011 papers
Texture synthesis based on minimum energy cut and its applications
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Plausible 3d colour surface completion using non-parametric techniques
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Proceedings of the 7th international conference on Curves and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer Graphics Forum
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Texture and shape synthesis on surfaces
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Objective and subjective evaluation of static 3D mesh compression
Image Communication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parallel iso/aniso-scale surface texturing guided in Gabor space
SIGGRAPH Asia 2013 Technical Briefs
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Many natural and man-made surface patterns are created by interactions between texture elements and surface geometry. We believe that the best way to create such patterns is to synthesize a texture directly on the surface of the model. Given a texture sample in the form of an image, we create a similar texture over an irregular mesh hierarchy that has been placed on a given surface.Our method draws upon texture synthesis methods that use image pyramids, and we use a mesh hierarchy to serve in place of such pyramids. First, we create a hierarchy of points from low to high density over a given surface, and we connect these points to form a hierarchy of meshes. Next, the user specifies a vector field over the surface that indicates the orientation of the texture. The mesh vertices on the surface are then sorted in such a way that visiting the points in order will follow the vector field and will sweep across the surface from one end to the other. Each point is then visited in turn to determine its color. The color of a particular point is found by examining the color of neighboring points and finding the best match to a similar pixel neighborhood in the given texture sample. The color assignment is done in a coarse-to-fine manner using the mesh hierarchy. A texture created this way fits the surface naturally and seamlessly.