SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fundamentals of digital image processing
Fundamentals of digital image processing
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computing a shape's moments from its boundary
Pattern Recognition
The image processing handbook (2nd ed.)
The image processing handbook (2nd ed.)
Machine vision
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An algorithm for automatic painterly rendering based on local source image approximation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Hatching by example: a statistical approach
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Artistic Vision: painterly rendering using computer vision techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Non-Photorealistic Rendering
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Learning style translation for the lines of a drawing
ACM Transactions on Graphics (TOG)
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Synthesizing 2D directional moving texture
Proceedings of the 21st spring conference on Computer graphics
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A novel algorithm for synthesizing directional temporal texture animation
ACST'06 Proceedings of the 2nd IASTED international conference on Advances in computer science and technology
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Texture transfer based on continuous structure of texture patches for design of artistic Shodo fonts
ACM SIGGRAPH ASIA 2010 Sketches
Extended papers from NPAR 2010: Directional texture transfer with edge enhancement
Computers and Graphics
Automatic motion-guided video stylization and personalization
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Impressionist painterly style transfer based on texture localization
SIGGRAPH Asia 2011 Posters
Real-time texture synthesis with patch jump maps
CIS'04 Proceedings of the First international conference on Computational and Information Science
Non-photorealistic tour into panorama
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
RealBrush: painting with examples of physical media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Corpus-based visual synthesis: an approach for artistic stylization
Proceedings of the ACM Symposium on Applied Perception
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Abstract--We present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample textures, we reduce the problem of learning an example painting to a texture synthesis problem. The proposed method uses a hierarchical patch-based approach to the synthesis of directional textures. The key features of our method are: 1) Painting styles are represented as one or more blocks of sample textures selected by the user from the example painting; 2) image segmentation and brush stroke directions defined by the medial axis are used to better represent and communicate shapes and objects present in the synthesized painting; 3) image masks and a hierarchy of texture patches are used to efficiently synthesize high-quality directional textures. The synthesis process is further accelerated through texture direction quantization and the use of Gaussian pyramids. Our method has the following advantages: First, the synthesized stroke textures can follow a direction field determined by the shapes of regions to be painted. Second, the method is very efficient; the generation time of a synthesized painting ranges from a few seconds to about one minute, rather than hours, as required by other existing methods, on a commodity PC. Furthermore, the technique presented here provides a new and efficient solution to the problem of synthesizing a 2D directional texture. We use a number of test examples to demonstrate the efficiency of the proposed method and the high quality of results produced by the method.