Real-time texture synthesis with patch jump maps

  • Authors:
  • Bin Wang;Jun-Hai Yong;Jia-Guang Sun

  • Affiliations:
  • Tsinghua University, Beijing, P. R. China;Tsinghua University, Beijing, P. R. China;Tsinghua University, Beijing, P. R. China

  • Venue:
  • CIS'04 Proceedings of the First international conference on Computational and Information Science
  • Year:
  • 2004

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Abstract

This paper presents a real-time method for synthesizing texture. The algorithm consists of two stages: a preprocess stage and a real-time synthesis stage. In the preprocess stage, jump lists are built for each texture patch in the input sample texture and all the jump lists are stored in patch jump maps. In the synthesis stage, we synthesize the output texture with the aid of stored patch jump maps. Experiments show 200-500 frames of 256 × 256 high quality textures can be produced within a second.