Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
IEEE Transactions on Visualization and Computer Graphics
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Virtual hairy brush for painterly rendering
Graphical Models
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
Automated colour grading using colour distribution transfer
Computer Vision and Image Understanding
From dust till drawn: A real-time bidirectional pastel simulation
The Visual Computer: International Journal of Computer Graphics
Stylized Rendering Using Samples of a Painted Image
IEEE Transactions on Visualization and Computer Graphics
From image parsing to painterly rendering
ACM Transactions on Graphics (TOG)
Simple data-driven modeling of brushes
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Detail-preserving paint modeling for 3D brushes
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Industrial-strength painting with a virtual bristle brush
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Extended papers from NPAR 2010: Contour-driven Sumi-e rendering of real photos
Computers and Graphics
A lightweight, procedural, vector watercolor painting engine
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
HelpingHand: example-based stroke stylization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Image melding: combining inconsistent images using patch-based synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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Conventional digital painting systems rely on procedural rules and physical simulation to render paint strokes. We present an interactive, data-driven painting system that uses scanned images of real natural media to synthesize both new strokes and complex stroke interactions, obviating the need for physical simulation. First, users capture images of real media, including examples of isolated strokes, pairs of overlapping strokes, and smudged strokes. Online, the user inputs a new stroke path, and our system synthesizes its 2D texture appearance with optional smearing or smudging when strokes overlap. We demonstrate high-fidelity paintings that closely resemble the captured media style, and also quantitatively evaluate our synthesis quality via user studies.