Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Modeling pigmented materials for realistic image synthesis
ACM Transactions on Graphics (TOG)
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D physics-based brush model for painting
ACM SIGGRAPH 99 Conference abstracts and applications
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Full-Spectral Color Calculations in Realistic Image Synthesis
IEEE Computer Graphics and Applications
CGI '01 Computer Graphics International 2001
An Efficient Brush Model for Physically-Based 3D Painting
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Haptic interaction with fluid media
GI '04 Proceedings of the 2004 Graphics Interface Conference
Physically based virtual painting
Communications of the ACM - Interactive immersion in 3D graphics
Interactive vector fields for painterly rendering
GI '05 Proceedings of Graphics Interface 2005
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Interactive 3D fluid jet painting
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
GPU-based 3D oriental color-ink rendering
Proceedings of the 2005 international conference on Augmented tele-existence
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Real-time simulation of thin paint media
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2007 papers
Interactive Virtual Oriental Brush with Pen-Tablet System
KES '07 Knowledge-Based Intelligent Information and Engineering Systems and the XVII Italian Workshop on Neural Networks on Proceedings of the 11th International Conference
Non-photorealistic Rendering Using Genetic Programming
SEAL '08 Proceedings of the 7th International Conference on Simulated Evolution and Learning
Animated drawings rendered by genetic programming
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Airbrush simulation for artwork and computer modeling
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Haptic experience and the design of drawing interfaces
Interacting with Computers
Detail-preserving paint modeling for 3D brushes
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
IR2s: interactive real photo to Sumi-e
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
MAI painting brush: an interactive device that realizes the feeling of real painting
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Exploring frame gestures for fluid freehand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Extended papers from NPAR 2010: Directional texture transfer with edge enhancement
Computers and Graphics
Oriental color-ink model based painterly rendering for realtime application
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
A lightweight, procedural, vector watercolor painting engine
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
A painterly rendering based on stroke profile and database
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Adding lighting and viewing effects to digital images
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Automated landscape painting in the style of Bob Ross
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
A multi-level depiction method for painterly rendering based on visual perception cue
Multimedia Tools and Applications
RealBrush: painting with examples of physical media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Interactive painterly rendering with artistic error correction
Multimedia Tools and Applications
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We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation to recreate the physical flow of paint and an optical model to mimic the paint appearance.Our physical model for paint is based on a conservative advection scheme that simulates the basic dynamics of paint, augmented with heuristics that model the remaining key properties needed for painting. We allow one active wet layer, and an unlimited number of dry layers, with each layer being represented as a height-field.We represent paintings in terms of paint pigments rather than RGB colors, allowing us to relight paintings under any full-spectrum illuminant. We also incorporate an interactive implementation of the Kubelka-Munk diffuse reflectance model, and use a novel eight-component color space for greater color accuracy.We have integrated our paint model into a prototype painting system, with both our physical simulation and rendering algorithms running as fragment programs on the graphics hardware. The system demonstrates the model's effectiveness in rendering a variety of painting styles from semi-transparent glazes, to scumbling, to thick impasto.