Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
UniCam—2D gestural camera controls for 3D environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An exploration into supporting artwork orientation in the user interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Perceptually-supported image editing of text and graphics
ACM SIGGRAPH 2004 Papers
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental analysis of mode switching techniques in pen-based user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrasing techniques for multi-stroke selection gestures
GI '06 Proceedings of Graphics Interface 2006
Fluid inking: augmenting the medium of free-form inking with gestures
GI '06 Proceedings of Graphics Interface 2006
InkSeine: In Situ search for active note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EverybodyLovesSketch: 3D sketching for a broader audience
Proceedings of the 22nd annual ACM symposium on User interface software and technology
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In this paper, we explore a minimalistic, gesture-based interface for fluid freehand concept sketching with vector graphics. Our approach leverages the advantages of both the GUI and gestural interface paradigms. We describe how to use frame gestures to control rotation, translation, and scale of the drawing canvas and of stroke selections. Based on an implementation of this concept we evaluate our tool with both novices and experts, and report on both its benefits and drawbacks.