Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Ambiguities in Incremental Line Rastering
IEEE Computer Graphics and Applications
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Charcoal sketching: returning control to the artist
ACM Transactions on Graphics (TOG)
Fractals everywhere
The Metafont book
SIAS, strokes interpreted animated sequences
Computer Graphics Forum
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
PostScript language reference manual (2nd ed.)
PostScript language reference manual (2nd ed.)
Fractal image compression
Inkwell: A 2-D animation system
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
2-D shape blending: an intrinsic solution to the vertex path problem
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A two-and-a-half-D motion-blur algorithm
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The drawing prism: a versatile graphic input device
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The Brush-Trajectory Approach to Figure Specification: Some Algebraic Solutions
ACM Transactions on Graphics (TOG)
Texture and reflection in computer generated images
Communications of the ACM
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
Harnessing chaos for image synthesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Digital Image Warping
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Processing images and video for an impressionist effect
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Computer-generated floral ornament
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Sketching with projective 2D strokes
Proceedings of the 12th annual ACM symposium on User interface software and technology
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Learning style translation for the lines of a drawing
ACM Transactions on Graphics (TOG)
Automatic image-based pencil sketch rendering
Journal of Computer Science and Technology
Simulating Oriental Black-Ink Painting
IEEE Computer Graphics and Applications
PicToon: a personalized image-based cartoon system
Proceedings of the tenth ACM international conference on Multimedia
Image-based synthesis of Chinese landscape painting
Journal of Computer Science and Technology
Cubist Style Rendering from Photographs
IEEE Transactions on Visualization and Computer Graphics
Perceptually based brush strokes for nonphotorealistic visualization
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2004 Papers
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
Real-Time Painting with an Expressive Virtual Chinese Brush
IEEE Computer Graphics and Applications
Virtual hairy brush for painterly rendering
Graphical Models
Depicting Dynamics Using Principles of Visual Art and Narrations
IEEE Computer Graphics and Applications
Paintbrush rendering of lines using HMMs
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Rendering cartoon-style motion cues in post-production video
Graphical Models - Special issue: Vision and computer graphics
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
Automatic expressive deformations for stylizing motion
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Artistic brushstroke representation and animation with disk b-spline curve
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Non-photorealistic motion blur for 3D animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
DBSC-based pencil style simulation for line drawings
Proceedings of the 2006 international conference on Game research and development
Engaging viewers through nonphotorealistic visualizations
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Interactive Virtual Oriental Brush with Pen-Tablet System
KES '07 Knowledge-Based Intelligent Information and Engineering Systems and the XVII Italian Workshop on Neural Networks on Proceedings of the 11th International Conference
User Driven Two-Dimensional Computer-Generated Ornamentation
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Computational Aesthetics 2008: Automatically mimicking unique hand-drawn pencil lines
Computers and Graphics
Video Paintbox: The fine art of video painting
Computers and Graphics
Technical Section: Realistic synthesis of cao shu of Chinese calligraphy
Computers and Graphics
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
IR2s: interactive real photo to Sumi-e
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Chinese calligraphy specific style rendering system
Proceedings of the 10th annual joint conference on Digital libraries
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Folding avoidance in skeletal strokes
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Modeling 2.5D plants from ink paintings
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Exploring frame gestures for fluid freehand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Extended papers from NPAR 2010: Contour-driven Sumi-e rendering of real photos
Computers and Graphics
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Facial sketch rendering and animation for fun communications
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Computer-assisted artistic pattern drawing
SG'05 Proceedings of the 5th international conference on Smart Graphics
Combining sketch and tone for pencil drawing production
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Mimicking hand-drawn pencil lines
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
Computer Graphics Forum
RealBrush: painting with examples of physical media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Real-time image-based chinese ink painting rendering
Multimedia Tools and Applications
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The use of skeletal strokes is a new vector graphics realization of the brush and stroke metaphor using arbitrary pictures as “ink”. It is based on an idealized 2D deformation model defined by an arbitrary path. Its expressiveness as a general brush stroke replacement and efficiency for interactive use make it suitable as a basic drawing primitive in drawing programs as well as windowing and page description systems. This paper presents our drawing and animation system, “Skeletal Draw”, based on skeletal strokes. The effectiveness of the system in stylish picture creation is illustrated with various pictures made with it. Decisions made in the handling of sub-strokes in a higher order stroke and recursive strokes are discussed. The general anchoring mechanism in the skeletal stroke framework allows any arbitrary picture deformation to be abstracted into a single stroke. Its extension to piecewise continuous anchoring and the anchoring of shear angle and stroke width are explained. We demonstrated how this mechanism allows us to build up powerful pseudo-3D models which are particularly useful in the production of 2 1/2 D cartoon drawings and animation. Animation sequences have been made to illustrate the ideas, including a vector graphics based motion blurring technique.