Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Least-Squares Fitting of Two 3-D Point Sets
IEEE Transactions on Pattern Analysis and Machine Intelligence
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Warping and morphing of graphical objects
Warping and morphing of graphical objects
Tutorial: A Survey of Stroke-Based Rendering
IEEE Computer Graphics and Applications
Human facial illustrations: Creation and psychophysical evaluation
ACM Transactions on Graphics (TOG)
Image based active model adaptation method for face reconstruction and sketch generation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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The ability to analyze a human’s facial expressions and reproduce them is important for fun communication. In this paper, a novel model is presented for generating the facial sketch of pen-and-ink style and reproducing facial expressions in facial sketch animation. Facial sketch rendering is implemented by combing the painting path and line template, in which personalized painting path ensures the generated facial sketch to fit the specific face, and line templates bring different styles to it. The animation of facial sketch, which is based on pseudo-muscle model, reproduces some specific expressions in 2D facial sketch. These works are significative for multimedia application in low bandwidth communication environment.