A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Radial basis functions for multivariable interpolation: a review
Algorithms for approximation
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Motion Generator Approach to Translating Human Motion from Video to Animation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Generating Discriminating Cartoon Faces Using Interacting Snakes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Human facial illustrations: Creation and psychophysical evaluation
ACM Transactions on Graphics (TOG)
Facial sketch rendering and animation for fun communications
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
A face cartoon producer for digital content service
Mobile Multimedia Processing
Hi-index | 0.00 |
A uniform active model adaptation is proposed for some specific applications related with realistic face reconstruction and sketch generation, which is separated into tow phases: global adaptation and local adaptation. During the global adaptation, a coarse matching is used for adjusting the facial contour and five sense organs according to the correspondence of feature points both in 2D facial image and 3D model. An interpolation is processed on the global adjusted 3D model for a fine matching, which forms the local adaptation. A personalized facial sketch generation method is present based on the similar idea of 3D facial model adaptation. By comparison between the feature points of specific person's face and those of a predefined generic face, metamorphosis can be drawn for generating a personalized cartoon facial sketch. Two systems are built, and face reconstruction and sketch results show that proposed method is efficient and desirable.