Procedural elements for computer graphics (2nd ed.)
Procedural elements for computer graphics (2nd ed.)
Machine Learning
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A new point matching algorithm for non-rigid registration
Computer Vision and Image Understanding - Special issue on nonrigid image registration
Example-based composite sketching of human portraits
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Data-Driven 3D Facial Animation
Data-Driven 3D Facial Animation
A Hierarchical Compositional Model for Face Representation and Sketching
IEEE Transactions on Pattern Analysis and Machine Intelligence
A parameterized representation for the cartoon sample space
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
Image based active model adaptation method for face reconstruction and sketch generation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
MMS entertainment system based on mobile phone
ICIMCS '10 Proceedings of the Second International Conference on Internet Multimedia Computing and Service
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Reproducing face cartoon has the potential to be an important digital content service which could be widely used in mobile communication. Here, a face cartoon producer named “NatureFace”, integrated with some novel techniques, is introduced. To generate a face cartoon for a given face involves proper modeling for face, and efficient representation and rendering for cartoon. For both face and cartoon, new definition are introduced for modeling. For face modeling, it is the reference shape; while for cartoons, the painting pattern for corresponding cartoon. Sufficient samples are collected for two parts from the materials supplied by invited artists according to the pre-assigned artistic styles. Given an input face image, the process for generating cartoon has the following steps. First shape features are extracted. Then, painting entities for facial components are selected and deformed to fit current face. Finally, the cartoon rendering engine synthesizes painting entities with rendering rules originated from designated artistic style, resulting in the cartoon. To validate the proposed algorithm, cartoons generated for a group of face images with rare interaction are evaluated and ranked in an artistic style way.