Regularization of inverse visual problems involving discontinuities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Numerical recipes: the art of scientific computing
Numerical recipes: the art of scientific computing
The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Finite element handbook
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings on Graphics interface '88
Physically-based models with rigid and deformable components
Proceedings on Graphics interface '88
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An algorithm with linear complexity for interactive, physically-based modeling of large proteins
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Integrated mechanically based CAE system
Proceedings of the fifth ACM symposium on Solid modeling and applications
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Communications of the ACM
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Complex deformable objects in virtual reality
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Interactively Deformable Models for Surgery Simulation
IEEE Computer Graphics and Applications
A Fluid-Based Soft-Object Model
IEEE Computer Graphics and Applications
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
Real-Time Surgical Simulation with Haptic Sensation as Collaborated Works between Japan and Germany
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Animating deformable models: different approaches
CA '95 Proceedings of the Computer Animation
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
Interactive physically based solid dynamics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
Interactive Global and Local Deformations for Virtual Clay
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Modeling of Tree Bark
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Virtual product presentation based on images and graphics
Integrated image and graphics technologies
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
GI '04 Proceedings of the 2004 Graphics Interface Conference
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Image Restoration of Arbitrarily Warped Documents
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation
IEEE Transactions on Visualization and Computer Graphics
PDE surface generation with combined closed and non-closed form solutions
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Interactive global and local deformations for virtual clay
Graphical Models - Special issue on pacific graphics 2003
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
GI '05 Proceedings of Graphics Interface 2005
Interactive spline-driven deformation for free-form surface styling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Distributed training system with high-resolution deformable virtual models
Proceedings of the 43rd annual Southeast regional conference - Volume 1
Real-time deformation using modal analysis on graphics hardware
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Fast arbitrary splitting of deforming objects
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fracture generation on polygonal meshes using Voronoi polygons
ACM SIGGRAPH 2002 conference abstracts and applications
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Arbitrary cutting of deformable tetrahedralized objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hybrid simulation of deformable solids
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Geometrically exact dynamic splines
Computer-Aided Design
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Interactive physically-based shape editing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Enrichment textures for detailed cutting of shells
ACM SIGGRAPH 2009 papers
Interactive physically-based shape editing
Computer Aided Geometric Design
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Generating surface crack patterns
Graphical Models
Splitting meshless deforming objects with explicit surface tracking
Graphical Models
Technical section: Fast energy-based surface wrinkle modeling
Computers and Graphics
Polyhedral finite elements using harmonic basis functions
SGP '08 Proceedings of the Symposium on Geometry Processing
Development of multi-directional compliant joint module for human-care robot
International Journal of Robotics and Automation
GPU-based real-time deformation with normal reconstruction
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Cutting and fracturing models without remeshing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
An efficient self-collision handling between cloth surfaces based on spherical cluster technique
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Particle-based fracture simulation on the GPU
Transactions on edutainment VI
A hybrid evolutionary algorithm for tuning a cloth-simulation model
Applied Soft Computing
Hierarchical multi-resolution finite element model for soft body simulation
ISBMS'06 Proceedings of the Third international conference on Biomedical Simulation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
An animation system for fracturing of rigid objects
ISCIS'05 Proceedings of the 20th international conference on Computer and Information Sciences
Deformation of dynamic surfaces
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Parallelized incomplete poisson preconditioner in cloth simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Practical simulation of hierarchical brittle fracture
Computer Animation and Virtual Worlds
Example-Based Fractured Appearance
Computer Graphics Forum
Meshless simulation of plastic deformation and crack
Transactions on Edutainment VIII
Structural optimization of 3D masonry buildings
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A generalized cracks simulation on 3D-meshes
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Integrating mesh and meshfree methods for physics-based fracture and debris cloud simulation
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Decomposition and visualization of fourth-order elastic-plastic tensors
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Real time dynamic fracture with volumetric approximate convex decompositions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A material point method for snow simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Folding and crumpling adaptive sheets
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We continue our development of physically-based models for animating nonrigid objects in simulated physical environments. Our prior work treats the special case of objects that undergo perfectly elastic deformations. Real materials, however, exhibit a rich variety of inelastic phenomena. For instance, objects may restore themselves to their natural shapes slowly, or perhaps only partially upon removal of forces that cause deformation. Moreover, the deformation may depend on the history of applied forces. The present paper proposes inelastically deformable models for use in computer graphics animation. These dynamic models tractably simulate three canonical inelastic behaviors---viscoelasticity, plasticity, and fracture. Viscous and plastic processes within the models evolve a reference component, which describes the natural shape, according to yield and creep relationships that depend on applied force and/or instantaneous deformation. Simple fracture mechanics result from internal processes that introduce local discontinuities as a function of the instantaneous deformations measured through the model. We apply our inelastically deformable models to achieve novel computer graphics effects.