SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
Crack Pattern Simulation Based on 3D Surface Cellular Automaton
CGI '00 Proceedings of the International Conference on Computer Graphics
Simulation of Peeling Using 3D-Surface Cellular Automata
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Graphical modeling and animation of fracture
Graphical modeling and animation of fracture
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
GI '04 Proceedings of the 2004 Graphics Interface Conference
Physically-Based Simulation of Objects Represented by Surface Meshes
CGI '04 Proceedings of the Computer Graphics International
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
GI '05 Proceedings of Graphics Interface 2005
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Generating surface crack patterns
Generating surface crack patterns
A generalized cracks simulation on 3D-meshes
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Analyzing and simulating fracture patterns of theran wall paintings
Journal on Computing and Cultural Heritage (JOCCH)
Analyzing fracture patterns in theran wall paintings
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates cracks from a stress field defined heuristically over a triangle discretization of the surface. The simulation produces cracks by evolving this field over time. The user can control the characteristics and appearance of the cracks using a set of simple parameters. By changing these parameters, we have generated examples similar to a variety of crack patterns found in the real world. We assess the realism of our results by comparison with photographs of real-world examples. Using a physically based approach also enables us to generate animations similar to time-lapse photography.