Fundamentals of digital image processing
Fundamentals of digital image processing
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Dynamic deformation of solid primitives with constraints
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Filtered noise and the fourth dimension
ACM SIGGRAPH 99 Conference abstracts and applications
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Advanced Engineering Mathematics: Maple Computer Guide
Advanced Engineering Mathematics: Maple Computer Guide
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fracture generation on polygonal meshes using Voronoi polygons
ACM SIGGRAPH 2002 conference abstracts and applications
GI '05 Proceedings of Graphics Interface 2005
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Semi-automatic stencil creation through error minimization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Generating surface crack patterns
Graphical Models
Computer-generated tie-dyeing using a 3D diffusion graph
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Embroidery modeling and rendering
Proceedings of Graphics Interface 2012
Liquid penetration modeling for cloth dyeing
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Hi-index | 0.00 |
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those found in batik due to the wax cracking in the dyeing process. The method is unlike earlier simulation techniques used in computer graphics, in that it is based on the Distance Transform algorithm rather than on a physically based simulation such as using spring mass meshes or finite element methods. Such methods can be difficult to implement and computationally costly due to the large numbers of equations that need to be solved. In contrast, our method is simple to implement and takes only a few seconds to produce convincing patterns that capture many of the characteristics of the crack patterns found in real Batik cloth.