Computer interactive sculpture
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A computational algorithm for origami design
Proceedings of the twelfth annual symposium on Computational geometry
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Escher sphere construction kit
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Islamic star patterns in absolute geometry
ACM Transactions on Graphics (TOG)
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
Tightening: curvature-limiting morphological simplification
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Mason: morphological simplification
Graphical Models
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Special Section on CANS: Op Art rendering with lines and curves
Computers and Graphics
Artistic minimal rendering with lines and blocks
Graphical Models
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Creating physical stencils from 3D meshes is a unique rendering challenge that has not been previously addressed. The task is a problem of two competing goals: forming a single, well-connected and stable stencil sheet, while simultaneously limiting the error introduced by pieces of bridging material. Under these conflicting goals, it can often be difficult to create visually pleasing stencils from complicated imagery by hand. Even for well-behaved images, expressive stencils can be time-consuming to craft manually. We present a method for generating expressive stencils from polygonal meshes or images. In our system, users provide input geometry and can adjust desired view, lighting conditions, line thickness, and bridge preferences to achieve their final desired stencil. The stencil creation algorithm makes use of multiple metrics to measure the appropriateness of connections between unstable stencil regions. These metrics describe local features to help minimize the distortion of the abstracted image caused by stabilizing bridges. The algorithm also uses local statistics to choose a best fit connection that maintains both structural integrity and local shape information. We demonstrate our algorithm on physical media including construction paper and sheet metal.