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Surface modeling with oriented particle systems
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Proceedings of the fourteenth annual symposium on Computational geometry
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
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Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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Photomosaics
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NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The New Area Subdivision Methods for Producing Shapes of Colored Paper Mosaic
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
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ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
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ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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A spectral approach to NPR packing
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Sketching shiny surfaces: 3D shape extraction and depiction of specular surfaces
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MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
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GI '07 Proceedings of Graphics Interface 2007
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
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SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
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ACM SIGGRAPH 2008 papers
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NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
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ACM SIGGRAPH 2008 classes
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ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
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ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
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Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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IEEE Transactions on Image Processing
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ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
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EMMCVPR'07 Proceedings of the 6th international conference on Energy minimization methods in computer vision and pattern recognition
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NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
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ACM SIGGRAPH 2010 Posters
Proceedings of the international conference on Multimedia
ACM SIGGRAPH 2011 papers
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Proceedings of the 2011 SIGGRAPH Asia Conference
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Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
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Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
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ACM SIGGRAPH 2011 Studio Talks
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ACM SIGGRAPH 2011 Posters
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SIGGRAPH Asia 2011 Sketches
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CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
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CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
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PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
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EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
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VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
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Multimedia Tools and Applications
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Graphical Models
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ACM Transactions on Graphics (TOG)
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Journal of Electrical and Computer Engineering
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This paper presents a method for simulating decorative tile mosaics. Such mosaics are challenging because the square tiles that comprise them must be packed tightly and yet must follow orientations chosen by the artist. Based on an existing image and user-selected edge features, the method can both reproduce the image's colours and emphasize the selected edges by placing tiles that follow the edges. The method uses centroidal voronoi diagrams which normally arrange points in regular hexagonal grids. By measuring distances with an manhattan metric whose main axis is adjusted locally to follow the chosen direction field, the centroidal diagram can be adapted to place tiles in curving square grids instead. Computing the centroidal voronoi diagram is made possible by leveraging the z-buffer algorithm available in many graphics cards.