Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Cubist Style Rendering from Photographs
IEEE Transactions on Visualization and Computer Graphics
A Novel Artificial Mosaic Generation Technique Driven by Local Gradient Analysis
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Simulating classic mosaics with graph cuts
EMMCVPR'07 Proceedings of the 6th international conference on Energy minimization methods in computer vision and pattern recognition
Non-Photorealistic Rendering and the science of art
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Towards mapping the field of non-photorealistic rendering
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Proceedings of the international conference on Multimedia
Artistic tessellations by growing curves
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Snakes, shapes, and gradient vector flow
IEEE Transactions on Image Processing
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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Mosaics are images obtained by cementing together small colored fragments and are an ancient example of discrete primitive-based images. Artificial mosaics are illustrations composed by a set of small images called "tiles" that tessellate a source image aiming to reproduce the original visual information in a mosaic-like style. In this paper, we propose a mosaic generation technique based on gradient vector flow (GVF) together with a set of tile cutting heuristics evaluated according to aesthetic criteria. The effectiveness of the proposed approach has been confirmed by a series of tests and comparisons with state-of-the-art techniques.