Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Digital Picture Processing
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
The Interactive Editing and Contouring of Empirical Fields
IEEE Computer Graphics and Applications
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Automated generation of intent-based 3D Illustrations
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
NC machining with G-buffer method
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Illustrating transparent surfaces with curvature-directed strokes
Proceedings of the 7th conference on Visualization '96
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Extracting feature lines from 3D unstructured grids
VIS '97 Proceedings of the 8th conference on Visualization '97
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
An algorithm for automatic painterly rendering based on local source image approximation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-invasive, interactive, stylized rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Pen-and-Ink rendering in volume visualisation
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Lumo: illumination for cel animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Fine tone control in hardware hatching
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Why use computers to make drawings?
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Proceedings of the conference on Visualization '01
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
Volume Illustration: Nonphotorealistic Rendering of Volume Models
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
View-dependent particles for interactive non-photorealistic rendering
GRIN'01 No description on Graphics interface 2001
Interactive volume rendering based on a "bubble model"
GRIN'01 No description on Graphics interface 2001
Formulated Silhouettes for Sketching Terrain
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Fast Normal Estimation Using Surface Characteristics
VIS '95 Proceedings of the 6th conference on Visualization '95
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
VIS '91 Proceedings of the 2nd conference on Visualization '91
Stylized rendering of 3D scanned real world environments
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Example-based composite sketching of human portraits
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Interactive stylized silhouette for point-sampled geometry
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
GI '04 Proceedings of the 2004 Graphics Interface Conference
View direction, surface orientation and texture orientation for perception of surface shape
GI '04 Proceedings of the 2004 Graphics Interface Conference
Image-space silhouettes for unprocessed models
GI '04 Proceedings of the 2004 Graphics Interface Conference
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Silhouette rendering based on stability measurement
Proceedings of the 20th spring conference on Computer graphics
Harnessing Real-World Depth Edges with Multiflash Imaging
IEEE Computer Graphics and Applications
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
ACM SIGGRAPH 2005 Papers
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Three-dimensional shape rendering from multiple images
Graphical Models
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A loose and sketchy approach in a mediated reality environment
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Illustrating design and spatial assembly of interactive CSG
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time pen-and-ink illustration of landscapes
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Image enhancement by unsharp masking the depth buffer
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2006 Courses
Bump mapping onto real objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Real-time image-space outlining for non-photorealistic rendering
ACM SIGGRAPH 2002 conference abstracts and applications
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Isophote distance: a shading approach to artistic stroke thickness
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Illustration of complex real-world objects using images with normals
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Apparent ridges for line drawing
ACM SIGGRAPH 2007 papers
The lightspeed automatic interactive lighting preview system
ACM SIGGRAPH 2007 papers
Interactive relighting with dynamic BRDFs
ACM SIGGRAPH 2007 papers
Non-interleaved deferred shading of interleaved sample patterns
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs)
IEEE Transactions on Visualization and Computer Graphics
Polygonal silhouette error correction: a reverse subdivision approach
International Journal of Computational Science and Engineering
ACM SIGGRAPH 2008 papers
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Line-art illustration of dynamic and specular surfaces
ACM SIGGRAPH Asia 2008 papers
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
Lighting-by-Example with Wavelets
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Relational Transparency Model for Interactive Technical Illustration
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Data-driven curvature for real-time line drawing of dynamic scenes
ACM Transactions on Graphics (TOG)
Multiresolution splatting for indirect illumination
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Interactive Focus and Context Visualization for Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Light warping for enhanced surface depiction
ACM SIGGRAPH 2009 papers
How well do line drawings depict shape?
ACM SIGGRAPH 2009 papers
A method for the perceptual optimization of complex visualizations
Proceedings of the Working Conference on Advanced Visual Interfaces
Artistic rendering of mountainous terrain
ACM Transactions on Graphics (TOG)
Ray tracing NPR-style feature lines
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Hardware-accelerated global illumination by image space photon mapping
Proceedings of the Conference on High Performance Graphics 2009
Stream compaction for deferred shading
Proceedings of the Conference on High Performance Graphics 2009
Inferred lighting: fast dynamic lighting and shadows for opaque and translucent objects
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Uniform looking vector plot with streamline fragmentation
SIGGRAPH '09: Posters
Accelerating geometric queries using the GPU
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Silhouette detection in volumetric models based on a non-photorealistic illumination system
Computers and Graphics
Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory
Computers and Graphics
Efficient substitutes for subdivision surfaces
ACM SIGGRAPH 2009 Courses
Painterly renderings using a synthesis of styles based on visual perception
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Performance evaluation for real-time cartoon rendering using GPU
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Radiance Scaling for versatile surface enhancement
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Optimizing the oriental painting shader for 3D online-game
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Computational highlight holography
ACM SIGGRAPH Asia 2010 papers
Technical Section: Example-based interactive illustration of multi-field datasets
Computers and Graphics
Subpixel reconstruction antialiasing for deferred shading
I3D '11 Symposium on Interactive 3D Graphics and Games
Line drawings abstraction from 3D models
Transactions on edutainment V
Service-oriented interactive 3D visualization of massive 3D city models on thin clients
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Shape oriented line drawing in real-time 3DCG
SIGGRAPH Asia 2011 Posters
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
Procedural image processing for visualization
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Image space silhouette extraction using graphics hardware
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Decoupled deferred shading for hardware rasterization
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
On filtering the noise from the random parameters in Monte Carlo rendering
ACM Transactions on Graphics (TOG)
Efficient and robust 3D line drawings using difference-of-Gaussian
Graphical Models
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Computer Graphics Forum
Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale
Computer Graphics Forum
Active strokes: coherent line stylization for animated 3D models
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Line drawings vs. curvature shading: scientific illustration of range scanned artefacts
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Watercolor illustrations of CAD data
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Expressive illumination of foliage based on implicit surfaces
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Geometry-aware framebuffer level of detail
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Stylized vector art from 3D models with region support
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Interactive, multiresolution image-space rendering for dynamic area lighting
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Decoupling strokes and high-level attributes for interactive traditional drawing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Power efficiency for software algorithms running on graphics processors
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Clustered deferred and forward shading
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Segmentation-based 3D artistic rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Bidirectional instant radiosity
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Combining silhouettes, surface, and volume rendering for surgery education and planning
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Hardware-accelerated stippling of surfaces derived from medical volume data
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Illustrating surfaces in volume
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
A case study: visualizing material point method data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
SIGGRAPH Asia 2012 Technical Briefs
Hidden contours on a frame-buffer
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
DTI in context: illustrating brain fiber tracts in situ
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
A sort-based deferred shading architecture for decoupled sampling
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Interactive software maps for web-based source code analysis
Proceedings of the 18th International Conference on 3D Web Technology
Binocular depth perception of stereoscopic 3D line drawings
Proceedings of the ACM Symposium on Applied Perception
Surface perception of planar abstractions
ACM Transactions on Applied Perception (TAP) - Special issue SAP 2013
Artificial mosaic generation with gradient vector flow and tile cutting
Journal of Electrical and Computer Engineering
Interacting with multi-perspective views: challenges and approaches
Proceedings of the 1st ACM SIGSPATIAL International Workshop on MapInteraction
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are enhanced. To achieve this, we develop drawing algorithms for discontinuities, edges, contour lines, and curved hatching. All of them are realized with 2-D image processing operations instead of line tracking processes, so that they can be efficiently combined with conventional surface rendering algorithms.Data about the geometric properties of the surfaces are preserved as Geometric Buffers (G-buffers). Each G-buffer contains one geometric property such as the depth or the normal vector of each pixel. By using G-buffers as intermediate results, artificial enhancement processes are separated from geometric processes (projection and hidden surface removal) and physical processes (shading and texture mapping), and performed as postprocesses. This permits a user to rapidly examine various combinations of enhancement techniques without excessive recomputation, and easily obtain the most comprehensible image.Our method can be widely applied for various purposes. Several of these, edge enhancement, line drawing illustrations, topographical maps, medical imaging, and surface analysis, are presented in this paper.