Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Electronic art and animation catalog
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Real-Time Rendering
Non-Photorealistic Rendering
The notion of quantitative invisibility and the machine rendering of solids
ACM '67 Proceedings of the 1967 22nd national conference
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Estimating Curvatures and Their Derivatives on Triangle Meshes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
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Non-photorealistic rendering, also called stylistic rendering, emphasizes on expressing special features and omitting extraneous information to generate a new scene different from the primary one through digital processing. The stylistic rendering is of importance in various applications, in particular in the entertainment such as production of cartoon, digital media for mobiles etc. Line drawing is one of the rendering techniques in non-photorealistic rendering. Using feature lines to convey salient and important aspects of a scene while rendering could provide clearer ideas for model representation. In this regard, we propose a method to extract feature lines directly from three-dimensional models in this paper. By the method, linear feature lines are extracted through finding intersections of two implicit functions that can work without lighting, and rendered with visibility in a comprehensive way. Starting from an introduction to the purpose of line drawings, the development of the method is described in this paper. An algorithm for line extraction using implicit functions is presented in the main part of the paper. Test results and analysis on performance of the test are given. Finally, a conclusion is made, and the future development on line drawings is discussed.