Hidden curve removal for free form surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast backface culling using normal masks
Proceedings of the 1997 symposium on Interactive 3D graphics
Fitting virtual lights for non-diffuse walkthroughs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Processing images and video for an impressionist effect
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
3D painting for non-photorealistic rendering
ACM SIGGRAPH 98 Conference abstracts and applications
A model for anisotropic reflections in open GL
ACM SIGGRAPH 98 Conference abstracts and applications
View-independent environment maps
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Interactive artistic rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
User-guided composition effects for art-based rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Spatialized normal come hierarchies
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Non-invasive, interactive, stylized rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Efficient perspective-accurate silhouette computation and applications
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware support for non-photorealistic rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Artistic Vision: painterly rendering using computer vision techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Approximate soft shadows on arbitrary surfaces using penumbra wedges
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Soft planar shadows using plateaus
Journal of Graphics Tools
Volume Illustration: Nonphotorealistic Rendering of Volume Models
IEEE Transactions on Visualization and Computer Graphics
Formulated Silhouettes for Sketching Terrain
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Simple silhouettes for complex surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Interactive stylized silhouette for point-sampled geometry
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Image-space silhouettes for unprocessed models
GI '04 Proceedings of the 2004 Graphics Interface Conference
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Three-dimensional shape rendering from multiple images
Graphical Models
Isoluminant color picking for non-photorealistic rendering
GI '05 Proceedings of Graphics Interface 2005
Illustrating design and spatial assembly of interactive CSG
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time rendering of cartoon smoke and clouds
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Real-time pen-and-ink illustration of landscapes
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Interactive Illustrative Rendering on Mobile Devices
IEEE Computer Graphics and Applications
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Isophote distance: a shading approach to artistic stroke thickness
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Illustrative rendering in Team Fortress 2
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Illustrative rendering in Team Fortress 2
ACM SIGGRAPH 2007 courses
Polygonal silhouette error correction: a reverse subdivision approach
International Journal of Computational Science and Engineering
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
Data-driven curvature for real-time line drawing of dynamic scenes
ACM Transactions on Graphics (TOG)
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
From image parsing to painterly rendering
ACM Transactions on Graphics (TOG)
Silhouette detection in volumetric models based on a non-photorealistic illumination system
Computers and Graphics
Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory
Computers and Graphics
Cartoon Animation Style Rendering of Water
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A study on the dynamic painterly stroke generation for 3D animation
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Towards mapping the field of non-photorealistic rendering
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Evolutionary algorithm for example-based painterly rendering
International Journal of Bio-Inspired Computation
3D model feature line stylization using mesh sharpening
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Line drawings abstraction from 3D models
Transactions on edutainment V
SMI 2011: Full Paper: Point set silhouettes via local reconstruction
Computers and Graphics
Prominent Field for Shape Processing and Analysis of Archaeological Artifacts
International Journal of Computer Vision
Chromatic shadows for improved perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Real-Time rendering of watercolor effects for virtual environments
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Image space silhouette extraction using graphics hardware
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Redeeming valleys and ridges for line-drawing
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Efficient and robust 3D line drawings using difference-of-Gaussian
Graphical Models
Illustrative scientific visualization framework
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Line drawings vs. curvature shading: scientific illustration of range scanned artefacts
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Stippling and silhouettes rendering in geometry-image space
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Visualizing temporal uncertainty in 3D virtual reconstructions
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A case study: visualizing material point method data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Post-processing NPR effects for video games
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Line-based sunken relief generation from a 3D mesh
Graphical Models
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.02 |