SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Efficient perspective-accurate silhouette computation
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Silhouette rendering based on stability measurement
Proceedings of the 20th spring conference on Computer graphics
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Polygonal silhouette error correction: a reverse subdivision approach
International Journal of Computational Science and Engineering
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Complex meshes tend to have intricate, detailed silhouettes. This paper proposes two algorithms for extracting a simpler, approximate silhouette from a high-resolution model. Our methods preserve the important features of the silhouette by using the silhouette of a coarser, simplified mesh as a guide. Our simple silhouettes have significantly fewer edges than the original silhouette, while still preserving its appearance.