Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Efficient perspective-accurate silhouette computation and applications
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Simple silhouettes for complex surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM SIGGRAPH 2008 classes
Illustrative scientific visualization framework
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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A better silhouette for a mesh can be rendered if we take into account the stability of edges inside and outside the current silhouette. Using the dot product between the normal and the viewing direction we can measure this stability. This gives us two types of edges: silhouette and non-silhouette and an associated stability of each. We apply this classification and stability measure to achieve several different styles of rendering as well as temporal frame coherence.