Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image-based pen-and-ink illustration
Image-based pen-and-ink illustration
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reversing subdivision rules: local linear conditions and observations on inner products
Journal of Computational and Applied Mathematics - Special issue/Dedicated to Prof. Larry L. Schumaker on the occasion of his 60th birthday
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Simple silhouettes for complex surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Technical Section: Smooth reverse subdivision
Computers and Graphics
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A method for automatic removal of artifacts and errors that can appear in silhouettes extracted from polygonal meshes is presented and evaluated. These errors typically appear in polygonal silhouettes due to the discrete nature of meshes and numerical instabilities. The approach presented works in object space on silhouette curves made by chaining together silhouette edges and uses multiresolution techniques based on reverse subdivision. Two hidden line removal methods along with a traditional method to render strokes as three-dimensional (3D) triangle strips in object space are also presented.