Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Output Sensitive Extraction of Silhouettes from Polygonal Geometry
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Estimating Curvatures and Their Derivatives on Triangle Meshes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Apparent ridges for line drawing
ACM SIGGRAPH 2007 papers
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Extraction of ridge and valley lines from unorganized points
Multimedia Tools and Applications
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Stylized silhouette is a powerful tool for non-photorealistic rendering. It can be used to simulate different materials and drawing techniques. In this paper, we present a simple technique to improve the existing stylized silhouette algorithms in two aspects. First, a new shading algorithm is developed to render the surface of a model. It improves the X-toon shading by simulating various materials. Second, an efficient method is put forward to guarantee the geometric continuity between adjacent edges for texture mapping of silhouette stylization. Experiments demonstrate that our method runs in real-time and achieves a nice visual effect.