A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The lit sphere: a model for capturing NPR shading from art
GRIN'01 No description on Graphics interface 2001
Stylized Highlights for Cartoon Rendering and Animation
IEEE Computer Graphics and Applications
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Illustrative rendering in Team Fortress 2
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Illustrative rendering in Team Fortress 2
ACM SIGGRAPH 2007 courses
Digital inspection: an interactive stage for viewing surface details
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
3D dynamic grouping for guided stylization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 talks
Cartoon Animation Style Rendering of Water
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
A few good samples: shape & tone depiction for Hermite RBF implicits
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
On-line visualization of underground structures using context features
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
3D model feature line stylization using mesh sharpening
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
DECHO—a framework for the digital exploration of cultural heritage objects
Journal on Computing and Cultural Heritage (JOCCH)
Extended papers from NPAR 2010: Shape and tone depiction for implicit surfaces
Computers and Graphics
A new approach for lighting effect rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part III
Comics stylizations of 3D scenes using GPU
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part III
Dynamic stylized shading primitives
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Video-based toon character from surface performance capture
SIGGRAPH Asia 2011 Sketches
Stylized vector art from 3D models with region support
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Depicting stylized materials with vector shade trees
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ElastiFace: matching and blending textured faces
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Lit-Sphere extension for artistic rendering
The Visual Computer: International Journal of Computer Graphics
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Traditional toon shading uses a 1D texture that describes how tone varies with surface orientation relative to a given light source. In this paper we describe two extensions to the basic algorithm that support view-dependent effects. First, we replace the 1D texture with a 2D texture whose second dimension corresponds to the desired "tone detail," which can vary with depth or surface orientation. This supports effects such as levels-of-abstraction, aerial perspective, depth-of-field, backlighting, and specular highlights.Second, we further extend the toon shader to use a modified normal field that can range from the original normals to a simpler set of normals taken from an "abstracted shape." A global shape detail parameter determines the degree of interpolation between the original and abstracted normal fields. We explain how to implement these ideas efficiently on the GPU via vertex and fragment shaders, and discuss ways to extend our approach to alternative tone and shape detail maps.