Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Skeletal Parameter Estimation from Optical Motion Capture Data
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
ACM SIGGRAPH 2005 Papers
Dynamic skinning: adding real-time dynamic effects to an existing character animation
Proceedings of the 21st spring conference on Computer graphics
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2006 Papers
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Rubber-like Exaggeration for Character Animation
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Detail-Adaptive Toon Shading Using Saliency
VIZ '09 Proceedings of the 2009 Second International Conference in Visualisation
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Frankenrigs: building character rigs from multiple sources
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Motion capture from body-mounted cameras
ACM SIGGRAPH 2011 papers
Bounded biharmonic weights for real-time deformation
ACM SIGGRAPH 2011 papers
Stretchable and Twistable Bones for Skeletal Shape Deformation
Proceedings of the 2011 SIGGRAPH Asia Conference
TexToons: practical texture mapping for hand-drawn cartoon animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
The Squash-and-Stretch Stylization for Character Motions
IEEE Transactions on Visualization and Computer Graphics
Global temporal registration of multiple non-rigid surface sequences
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Fast articulated motion tracking using a sums of Gaussians body model
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
A data-driven approach for real-time full body pose reconstruction from a depth camera
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
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Cutting-edge efforts have been invested in the automatic production of breath-taking visual effects involving time-varying data captured from real-actor performances. However, a challenges for computer-generated imagery is the puppetry of heterogeneous captured data, without the heavy use of artistic skills. Then, we focus on achieving desired exaggerated animations coherently while preserving life-life baked-in visual cues. In this paper, we propose a new method to generate content-aware exaggerated animations by melting motion, shape and appearance properties from captured data. In particular, our suggested approach explores two closely tools that serve the common theme of Animation-Cartoonization. The first one consists in realizing articulated-based stretchable cartoon editing from marker-based mocap clips. The second one generates video-based toon character from surface performance capture. Finally, we demonstrate the flexibility and stability of our approach on a variety of captured animations as input.