Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Optimal surface reconstruction from planar contours
Communications of the ACM
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dirichlet Free-Form Deformations and their Application to Hand Simulation
CA '97 Proceedings of the Computer Animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
NeuroEnveloping: A Transferable Character Skin Deformation Technique
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation space: A truly linear framework for character animation
ACM Transactions on Graphics (TOG)
Physically based rigging for deformable characters
Graphical Models
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Deformation styles for spline-based skeletal animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
GPU-assisted positive mean value coordinates for mesh deformations
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Interactive animation system for 3D volumetric human models
ACM SIGGRAPH ASIA 2009 Posters
Frankenrigs: building character rigs from multiple sources
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Adjusting animation rigs to human-like 3D models
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Cage-based tracking for performance animation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Elasticity-inspired deformers for character articulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Geodesic voxel binding for production character meshes
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
*Cages:: A multilevel, multi-cage-based system for mesh deformation
ACM Transactions on Graphics (TOG)
Footwear bio-modelling: An industrial approach
Computer-Aided Design
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
Hi-index | 0.00 |
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, which define common deformation behaviors for common joint types. This abstraction allows skinning solutions to be shared and reused, and they allow a user to quickly explore many possible alternatives for the skinning behavior of a character. The skinning templates are implemented using cage-based deformations, which offer a flexible design space within which to develop reusable skinning behaviors. We demonstrate the interactive use of skinning templates to quickly explore alternate skinning behaviors for 3D models.