A New Method of Interpolation and Smooth Curve Fitting Based on Local Procedures
Journal of the ACM (JACM)
Computer animation of free form images
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Inkwell: A 2-D animation system
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Animating images with drawings
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
Interpolation of triangle hierarchies
Proceedings of the conference on Visualization '98
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Observer dependent deformations in illustration
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Shape-based volumetric collision detection
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
A color animation system: based on the multiplane technique
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A system for sculpting 3-D data
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Shape Averaging and it's Applications to Industrial Design
IEEE Computer Graphics and Applications
Shape Blending Using the Star-Skeleton Representation
IEEE Computer Graphics and Applications
Direct manipulation of interactive character skins
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Graphical Models - Volume modeling
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Inbetweening for computer animation utilizing moving point constraints
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The problems of computer-assisted animation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
Uniting cartoon textures with computer assisted animation
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Exact imagination and distributed creativity: a lesson from the history of animation
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Smooth conditional transition paths in dynamical gaussian networks
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Real-time adaptive human motions for web-based training
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Computer-assisted artistic pattern drawing
SG'05 Proceedings of the 5th international conference on Smart Graphics
Physically-based driven tree animations
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
Transmogrification: causal manipulation of visualizations
Proceedings of the 26th annual ACM symposium on User interface software and technology
The line of action: an intuitive interface for expressive character posing
ACM Transactions on Graphics (TOG)
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A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement.