An interactive computer graphics approach to surface representation
Communications of the ACM
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
Local control of bias and tension in beta-splines
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Inbetweening for computer animation utilizing moving point constraints
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
INTERACTIVE COMPUTER-MEDIATED ANIMATION
INTERACTIVE COMPUTER-MEDIATED ANIMATION
The beta-spline: a local representation based on shape parameters and fundamental geometric measures
The beta-spline: a local representation based on shape parameters and fundamental geometric measures
Interpolation with interval and point tension controls using cubic weighted v-splines
ACM Transactions on Mathematical Software (TOMS)
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Curve-to-curve associations in spline-based inbetweening and sweeping
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A tool for dynamic explorations of color mappings
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Inkwell: A 2-D animation system
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Smooth interpolation of orientations with angular velocity constraints using quaternions
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
An automatic lip-synchronization algorithm for synthetic faces
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Using discrete event modeling for effective computer animation control
WSC '91 Proceedings of the 23rd conference on Winter simulation
Interactive design of 3-D computer-animated legged animal motion
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
NiceMeetVR: facing professional baseball pitchers in the virtual batting cage
Proceedings of the 2002 ACM symposium on Applied computing
IEEE Computer Graphics and Applications
Motion Control: Computing the Arc Length of Parametric Curves
IEEE Computer Graphics and Applications
Journal of Graphics Tools
Cubic polynomial curves and surfaces
Handbook of computer animation
Quick tuning of a reference locomotion gait [computer animation]
CA '95 Proceedings of the Computer Animation
A new set of tools to describe and tune trajectories
CA '95 Proceedings of the Computer Animation
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automated terrain generation using LIDAR and waterbody survey data
Proceedings of the 2005 ACM symposium on Applied computing
Three dimensional colour pickers
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Implicit curve oriented inbetweening for motion animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A study on a geometry transformation method for a geometry and scene modeler by a verbal interface
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Hydraulic Splines: A Hybrid Approach to Modeling River Channel Geometries
Computing in Science and Engineering
Technical Section: An efficient technique for capturing 2D objects
Computers and Graphics
On the parameterization of Catmull-Rom curves
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Local control of interpolating rational cubic spline curves
Computer-Aided Design
Automated flexion crease identification using internal image seams
Pattern Recognition
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Kinematic inbetweening for motion animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
On automated model-based extraction and analysis of gait
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Simple random generation of smooth connected irregular shapes for cognitive studies
Proceedings of The Fourth International C* Conference on Computer Science and Software Engineering
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Geometric modeling for interpolation surfaces based on blended coordinate system
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Expressive body animation pipeline for virtual agent
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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This paper presents a new method for using cubic interpolating splines in a key frame animation system. Three control parameters allow the animator to change the tension, continuity, and bias of the splines. Each of these three parameters can be used for either local or global control. Our technique produces a very general class of interpolating cubic splines which includes the cardinal splines as a proper subset.