Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
VISAGE: an object-oriented scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
Visualization of scalar topology for structural enhancement
Proceedings of the conference on Visualization '98
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Interactive ray tracing of time varying data
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
IEEE Transactions on Visualization and Computer Graphics
Accelerated Isosurface Extraction in Time-Varying Fields
IEEE Transactions on Visualization and Computer Graphics
Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes
IEEE Transactions on Visualization and Computer Graphics
Massively Parallel Software Rendering for Visualizing Large-Scale Data Sets
IEEE Computer Graphics and Applications
Parallel ray tracing on a chip
Practical parallel rendering
A Hardware Acceleration Method for Volumetric Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real-time ray casting rendering of volume clipping in medical visualization
Journal of Computer Science and Technology
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Interactive stereoscopic visualization of very large visible men on CAVE
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Knowledge-based out-of-core algorithms for data management in visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A hybrid image-based modelling algorithm
ACSC '13 Proceedings of the Thirty-Sixth Australasian Computer Science Conference - Volume 135
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The National Library of Medicine is creating a digital atlas of the human body. This project, called the Visible Human, has already produced computed tomography, magnetic resonance imaging and physical cross-sections of a human male cadaver. This paper describes a methodology and results for extracting surfaces from the Visible Male's CT data. We use surface connectivity and isosurface extraction techniques to create polygonal models of the skin, bone, muscle and bowels. We also report early experiments with the physical cross-sections.