Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
An efficient method for volume rendering using perspective projection
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast stereoscopic images with ray-traced volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 7th conference on Visualization '96
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
Adaptive perspective ray casting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interactive navigation inside 3D radiological images
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
VolVis: a diversified volume visualization system
VIS '94 Proceedings of the conference on Visualization '94
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A visibility determination algorithm for interactive virtual endoscopy
Proceedings of the conference on Visualization '00
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Reliable Path for Virtual Endoscopy: Ensuring Complete Examination of Human Organs
IEEE Transactions on Visualization and Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
Interactive ray tracing for volume visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Application of visualization in virtual endoscopy system
Transactions on Edutainment III
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Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective raycasting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.