Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Simultaneous generation of stereoscopic views
Computer Graphics Forum
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Stereo computer graphics
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Tutorial: Time-Multiplexed Stereoscopic Computer Graphics
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Three-dimensional cues for a molecular computer graphics system
Three-dimensional cues for a molecular computer graphics system
Proceedings of the 7th conference on Visualization '96
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
Stereoscopic View-Dependent Visualization of Terrain Height Fields
IEEE Transactions on Visualization and Computer Graphics
Interactive Stereoscopic Rendering of Voxel-Based Terrain
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Stereo pseudo 3D rendering for web-based display of scientific volumetric data
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
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