Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Ray tracing voxel data via biquadratic local surface interpolation
The Visual Computer: International Journal of Computer Graphics
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
3D-visualization of tomographic volume data using the generalized voxel-model
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Synthetic Image Generation with a Lens and Aperture Camera Model
ACM Transactions on Graphics (TOG)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
PAVLOV: a programmable architecture for volume processing
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive perspective ray casting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A visibility determination algorithm for interactive virtual endoscopy
Proceedings of the conference on Visualization '00
Cell-based first-hit ray casting
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Volume rendering of flow-visualization point data
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Translucent and opaque direct volume rendering for virtual endoscopy applications
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Depth of field effects for interactive direct volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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Use of the perspective projection adds important perceptual cues for image comprehension. However, it has not been widely used in volume rendering because of the lack of efficient computational algorithms and concern over the nonuniform sampling rate imposed by perspective ray divergence. This paper introduces two new techniques to help make perspective projection more feasible in rendering volume data. First, a method is presented for efficient slice-by-slice processing of volume data, allowing high resolution data sets by eliminating typical memory constraints. Second, an adaptive "ray splitting" approach is described which ensures that the entire volume is sampled within user-specified limits. Additionally, we present results using distributed ray tracing to achieve depth of field effects.