Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient method for volume rendering using perspective projection
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Edge preservation in volume rendering using splatting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Enabling level-of-detail matching for exterior scene synthesis
Proceedings of the conference on Visualization '00
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Volume-rendered galactic animations
Communications of the ACM
Volumetric shadows using splatting
Proceedings of the conference on Visualization '02
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Correcting Interperspective Aliasing in Autostereoscopic Displays
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
Improving the quality of multi-resolution volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
GPU accelerated image aligned splatting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that mitigates the spatial aliasing for high-resolution volumes. Aliasing can be severe for high-resolution volumes or volumes where a high depth of field leads to converging samples along the perspective axis. Next, an analysis of the common approximation errors in the splatting process for perspective viewing is presented. In this context, we give different implementations, distinguished by efficiency and accuracy, for adding the splat contributions to the image plane. We then present new results in controlling the splatting errors and also show their behavior in the framework of our new antialiasing technique. Finally, current work in progress on extensions to splatting for temporal antialiasing is demonstrated. Here, we present a simple but highly effective scheme for adding motion blur to fast moving volumes.