Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Algorithm 611: Subroutines for Unconstrained Minimization Using a Model/Trust-Region Approach
ACM Transactions on Mathematical Software (TOMS)
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast oriented line integral convolution for vector field visualization via the Internet
VIS '97 Proceedings of the 8th conference on Visualization '97
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
Edge preservation in volume rendering using splatting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A higher-order method for finding vortex core lines
Proceedings of the conference on Visualization '98
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Real-time techniques for 3D flow visualization
Proceedings of the conference on Visualization '98
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating 3D convolution using graphics hardware (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A level-set method for flow visualization
Proceedings of the conference on Visualization '00
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
A complete distance field representation
Proceedings of the conference on Visualization '01
Variational classification for visualization of 3D ultrasound data
Proceedings of the conference on Visualization '01
4D space-time techniques: a medical imaging case study
Proceedings of the conference on Visualization '01
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Geometric verification of swirling features in flow fields
Proceedings of the conference on Visualization '02
Case study: interactive rendering of adaptive mesh refinement data
Proceedings of the conference on Visualization '02
Fast Display of Illuminated Field Lines
IEEE Transactions on Visualization and Computer Graphics
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
Topology-Preserving Smoothing of Vector Fields
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Efficient Visualization of Crash-Worthiness Simulations
IEEE Computer Graphics and Applications
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Vector Plots for Irregular Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive visualization of mixed scalar and vector fields
VIS '95 Proceedings of the 6th conference on Visualization '95
Enhanced Spot Noise for Vector Field Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
VIS '95 Proceedings of the 6th conference on Visualization '95
Research Report: Volume Rendering for Relational Data
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
Interactive Volume Illustration and Feature Halos
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Differential volume rendering: a fast volume visualization technique for flow animation
VIS '94 Proceedings of the conference on Visualization '94
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
Topological Segmentation in Three-Dimensional Vector Fields
IEEE Transactions on Visualization and Computer Graphics
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
Dispersion Simulation and Visualization For Urban Security
VIS '04 Proceedings of the conference on Visualization '04
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
An accelerating splatting algorithm based on multi-texture mapping for volume rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Journal of Scientific Computing
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Proceedings of the 2009 Computer Graphics International Conference
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Real-Time rendering of watercolor effects for virtual environments
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Dense geometric flow visualization
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
GPU-accelerated volume splatting with elliptical RBFs
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Structure-accentuating dense flow visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Combining point clouds and volume objects in volume scene graphs
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Bivariate transfer functions on unstructured grids
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Volume Visualization is becoming an important tool for understanding large 3D data sets. A popular technique for volume rendering is known as splatting. With new hardware architectures offering substantial improvements in the performance of rendering texture mapped objects, we present textured splats. An ideal reconstruction function for 3D signals is developed which can be used as a texture map for a splat. Extensions to the basic splatting technique are then developed to additionally represent vector fields.