IEEE Computer Graphics and Applications
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Opacity-modulating triangular textures for irregular surfaces
Proceedings of the 7th conference on Visualization '96
Vector Field Animation with Texture Maps
IEEE Computer Graphics and Applications
The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Applying 3D visualization techniques to finite element analysis
VIS '91 Proceedings of the 2nd conference on Visualization '91
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Towards interactive steering, visualization and animation of unsteady finite element simulations
VIS '93 Proceedings of the 4th conference on Visualization '93
Analyzing Engineering Simulations in a Virtual Environment
IEEE Computer Graphics and Applications
A virtual boundary model for a quick drop-impact analysis of electronic components in TV model
Advances in Engineering Software
Comparative visualization of instabilities in crash-worthiness simulations
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
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Web extra: View animations from the Optics ProjectTwo converging lenses: real intermediate image located between the two lensesClick here to see the 320x200 version Rayleigh resolution criterion: change of angle between the sourcesClick here to see the 320x200 versionMichelson interferometer: translation mirror moving and tilt mirror stationaryClick here to see the 320x200 versionFresnel.single submoduleClick here to see the 320x200 versionFinite element postprocessing has been dominated by software tightly integrated with simulation packages. Many of these packages have not kept up with state-of-the-art developments in graphics technology and visualization techniques. In particular, the large and time-dependent data sets resulting from crash-worthiness simulations in the automotive development process demand new visualization tools. This article demonstrates that careful design of scene graph structures and extensive use of texture mapping can improve rendering performance and visual appearance for postprocessing tasks. Furthermore, a new iconic visualization method improves the understanding of cross-section forces and bending moments in longitudinal structures of the car body.