IEEE Computer Graphics and Applications
Three Ways to Show 3D Fluid Flow
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The stream polygon: a technique for 3D vector field visualization
VIS '91 Proceedings of the 2nd conference on Visualization '91
In vivo blood flow visualization with magnetic resonance imaging
VIS '91 Proceedings of the 2nd conference on Visualization '91
VISAGE: an object-oriented scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualization of rotation fields
VIS '97 Proceedings of the 8th conference on Visualization '97
Collision-Free Object Movement Using Vector Fields
IEEE Computer Graphics and Applications
Efficient Visualization of Crash-Worthiness Simulations
IEEE Computer Graphics and Applications
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We present an efficient and simple method for animating vector data in 2D and 3D space by introducing time dependent textures. A common data form in science and engineering is a vector field in 2D or 3D space. This data may represent information such as fluid velocity or displacement of points in a continuum. The major challenge facing the engineer or scientist is to efficiently develop an understanding of the data. Commonly this is done with the aid of visual representations such as computer graphics. This new technique can be used for visualization of large data sets when conventional methods are either too slow or produce a display too cluttered to be comprehended by the user.