A conversational extensible system for the animation of shaded images
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Anima II: a 3-D color animation system
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A color animation system: based on the multiplane technique
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Color spaces for computer graphics
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Computer graphics in support of Space Shuttle simulation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The problems of computer-assisted animation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A differential compiler for computer animation
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The motion map: efficient computation of steady flow animations
VIS '97 Proceedings of the 8th conference on Visualization '97
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
An experimental system for creating and presenting interactive graphical documents
ACM Transactions on Graphics (TOG)
Vector Field Animation with Texture Maps
IEEE Computer Graphics and Applications
The message is the medium: Multiprocess structuring of an interactive paint program
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A conceptual model of raster graphics systems
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A frame buffer system with enhanced functionality
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
An integrated system for creating and presenting complex computer-based documents
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The versatility of color mapping
SAC '86 Proceedings of the 1986 workshop on Applied computing
Real time animation playback on a frame store display system
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Techniques for interactive raster graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
High-Quality Animation of 2D Steady Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Self-animating images: illusory motion using repeated asymmetric patterns
ACM SIGGRAPH 2008 papers
A prototyping environment for real-time graphics
AFIPS '84 Proceedings of the July 9-12, 1984, national computer conference and exposition
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Even a small amount of animation can greatly enhance graphic communication—particularly when it is desired to show change, movement, or a complex idea or relationship. In raster scan display systems, however, the cost of providing animation has usually been prohibitively high due to the large bandwidths involved in changing a picture rapidly. This paper describes a simple method for providing a limited but very useful real-time interactive animation capability on many existing frame buffer systems. Color table animation relies on changing only the colors of objects and areas present within a single, static picture via the frame buffer's color table RAM. Several variations of this technique are discussed and examples are given of such a capability in use for illustration, educational animation, and television graphics.