A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Texture and reflection in computer generated images
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
The synthesis of solids bounded by many faces
Communications of the ACM
A digital video information storage and retrieval system
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Computer animation of the sphere eversion
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Computer animation of free form images
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Computer display of colored three-dimensional objects
ISCA '75 Proceedings of the 2nd annual symposium on Computer architecture
An extended Algol-60 for Shaded Computer Graphics
The papers of the ACM symposium on Graphic languages
Geometric modeling for computer vision.
Geometric modeling for computer vision.
The utilization of procedure models in digital image synthesis.
The utilization of procedure models in digital image synthesis.
Two bit/pixel full color encoding
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The state of computer animation
ACM SIGGRAPH Computer Graphics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
On display of space filling atomic models in real-time
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The problems of computer-assisted animation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Real time animation playback on a frame store display system
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
The use of color and 3-D temporal and spatial data management techniques in computer-aided design
DAC '79 Proceedings of the 16th Design Automation Conference
On creating animated presentations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animaatiokone: an installation for creating clay animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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An animation software system has been developed at The Computer Graphics Research Group which allows a person with no computer background to develop an animation idea into a finished color video product which may be seen and recorded in real time. The animation may include complex polyhedra forming words, sentences, plants, animals and other creatures. The animation system, called Anima II, has as its three basic parts: a data generation routine used to make colored, three-dimensional objects, an animation language with a simple script-like syntax used to describe parallel motion and display transformations in a flexible, scheduled environment, the Myers algorithm used in the visible surface and raster scan calculations for the color display. This paper discusses the requirements, the problems, and the trade-offs of such a system. An overview of research in the area is given as well as the design and implementation highlights of the Anima II system.