A general purpose, expandable processor for real-time computer graphics
SIGGRAPH '74 Proceedings of the 1st annual conference on Computer graphics and interactive techniques
Computer graphics for half-tone three-dimentional object images
SIGGRAPH '74 Proceedings of the 1st annual conference on Computer graphics and interactive techniques
A fast display-oriented processor
ISCA '75 Proceedings of the 2nd annual symposium on Computer architecture
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Anima II: a 3-D color animation system
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A fast display-oriented processor
ISCA '75 Proceedings of the 2nd annual symposium on Computer architecture
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
The use of color and 3-D temporal and spatial data management techniques in computer-aided design
DAC '79 Proceedings of the 16th Design Automation Conference
Multi-dimensional function display using a color scale
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Computer animated film systems: a rat's nest of trade-offs
AFIPS '76 Proceedings of the June 7-10, 1976, national computer conference and exposition
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A television-based computer display system is described which uses a minicomputer to calculate scan lines of the display image. A display resolution of 512 lines by 512 positions is achieved with each position definable with 15 bits of color information (over 32,000 colors). The scan conversion process incorporates hidden surface removal, calculation of intersections, surface shading and, optionally, perspective. Object description must be by polygonal planar surfaces; the surfaces can have a solid color and are considered opaque. Object complexity is limited only by main storage size.The design criteria which motivated the system architecture are discussed along with pertinent details on the particular implementation. The system described effectively mates minicomputer technology with that of the television industry to produce an economical, fast turnaround, color display system for 2-D and 3-D computer graphics. This system relies upon a special scan-line generator and upon a skillful hardware/software trade-off to achieve an economical and realistic color display device.Performance data and examples of display objects are given.