Mathematical elements for computer graphics (2nd ed.)
Mathematical elements for computer graphics (2nd ed.)
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Three-dimensional human display model
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
Anima II: a 3-D color animation system
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A system for computer generated movies
ACM '72 Proceedings of the ACM annual conference - Volume 1
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
The Design of a Mechanical Assembly System
The Design of a Mechanical Assembly System
Computer-assisted visual communication
Computer-assisted visual communication
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Learning tool for signed English
SAC '92 Proceedings of the 1992 ACM/SIGAPP Symposium on Applied computing: technological challenges of the 1990's
First Sight: A Human Body Outline Labeling System
IEEE Transactions on Pattern Analysis and Machine Intelligence
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Looking at People: Sensing for Ubiquitous and Wearable Computing
IEEE Transactions on Pattern Analysis and Machine Intelligence
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer graphic modeling of american sign language
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Special problems in human movement simulation
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
An architecture for the simulation of human movement
ACM '78 Proceedings of the 1978 annual conference - Volume 2
Current literature in computer graphics and interactive techniques: references
ACM SIGGRAPH Computer Graphics
Artificial Intelligence Review
Generating dance verbs and assisting computer choreography
Proceedings of the 13th annual ACM international conference on Multimedia
Labanotation for design of movement-based interaction
Proceedings of the second Australasian conference on Interactive entertainment
GI '07 Proceedings of Graphics Interface 2007
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Computers helping dance notation help the dance: a vision
AFIPS '80 Proceedings of the May 19-22, 1980, national computer conference
Tracking Objects beyond Rigid Motion
GbRPR '09 Proceedings of the 7th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition
Motor knowledge representation
IJCAI'85 Proceedings of the 9th international joint conference on Artificial intelligence - Volume 2
Implementation of a notation-based motion choreography system
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Virtual humans: back to the future
Proceedings of Graphics Interface 2012
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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