The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Human motion analysis: a review
Computer Vision and Image Understanding
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
Using a gestural interface toolkit for tactile input to a dynamic virtual space
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Moving bodies, social selves: movement-oriented personas and scenarios
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
EyesWeb: Toward Gesture and Affect Recognition in Interactive Dance and Music Systems
Computer Music Journal
Moving bodies, social selves: movement-oriented personas and scenarios
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
EMVIZ: the poetics of movement quality visualization
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
A labanotation based ontology for representing dance movement
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Documenting natural interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
This paper reports findings from a study of Labanotation, an already established movement notation, as a design tool for movement-based interaction where movements of the human body are direct input to technology. Using Labanotation, we transcribed movements performed by players of two different Eyetoy™ games. Our analysis identified a range of advantages and disadvantages of the potential use of Labanotation in design. Its major disadvantage is the effort required to learn how to use it. But it supports a representation of movement that can be easily linked into the context and point of interaction. This provides a valuable foundation for design of movement-based interaction.