Using a gestural interface toolkit for tactile input to a dynamic virtual space
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Labanotation for design of movement-based interaction
Proceedings of the second Australasian conference on Interactive entertainment
EyesWeb: Toward Gesture and Affect Recognition in Interactive Dance and Music Systems
Computer Music Journal
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vision-based hand-gesture applications
Communications of the ACM
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The human computer interaction (HCI) research continues to furiously enrich the natural interaction paradigm. Hence, new novel interaction techniques employ the whole body movements for interactions with ambient interactive systems. The recent wide spread adoption of this paradigm critically invokes the problem of interaction documentation. We therefore, as part of our research on dynamic interaction ensembles in ambient spaces, aim at a standard machine and human readable documentation method for natural interactions. Our approach extends previous research on movement description and analysis methods inspired by dance choreography, physical therapy, and drama. Particularly, we are focusing on Labanotation (Kinetography) as a documentation method to preserve and share kinetic-based interactions.