Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
The design of children's technology
The design of children's technology
Children as designers, testers, and evaluators of educational software
The design of children's technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Labanotation for design of movement-based interaction
Proceedings of the second Australasian conference on Interactive entertainment
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
How Feasible Are Star Wars Mid-air Displays
IV '07 Proceedings of the 11th International Conference Information Visualization
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Stimulating children's physical play through interactive games: two exploratory case studies
Proceedings of the 6th international conference on Interaction design and children
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Context-aware technology: a phenomenological perspective
Human-Computer Interaction
A Survey of 3DTV Displays: Techniques and Technologies
IEEE Transactions on Circuits and Systems for Video Technology
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Understanding of embodied interaction in the context of walk-through displays and designing for it is very limited. This study examined children's intuitive embodied interaction with a large, semi-visible, projective walk-through display and space around it using observation. We identified several interaction patterns for passing, staying and moving inside the screen, using whole body and its parts for manipulating surface and content on the screen, and ways of expanding the actual interaction environment outside of the projected screen. We summarize the interaction patterns in the form of palette for rich embodied interaction with projected walk-through displays.