Communications of the ACM
Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Video card game: an augmented environment for user centred design discussions
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Locales Framework: Understanding and Designing for Wicked Problems
Locales Framework: Understanding and Designing for Wicked Problems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible interfaces in perspective: Guest editors’ introduction
Personal and Ubiquitous Computing
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Tangible user interfaces for configuration practices
Proceedings of the 1st international conference on Tangible and embedded interaction
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
The ColorTable: a design story
Proceedings of the 2nd international conference on Tangible and embedded interaction
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Embodiment in data sculpture: a model of the physical visualization of information
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Physicality and Cooperative Design
MLMI '08 Proceedings of the 5th international workshop on Machine Learning for Multimodal Interaction
Designing awareness support for distributed cooperative design teams
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Knowing the Way. Managing Epistemic Topologies in Virtual Game Worlds
Computer Supported Cooperative Work
Social contraptions and embodied interaction
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Practice-centered e-science: a practice turn perspective on cyberinfrastructure design
Proceedings of the 16th ACM international conference on Supporting group work
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A mobile system for industrial maintenance support based on embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Using F-formations to analyse spatial patterns of interaction in physical environments
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Blinky blocks: a physical ensemble programming platform
CHI '11 Extended Abstracts on Human Factors in Computing Systems
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Visible display of automated observation of collaborative workspaces
CDVE'06 Proceedings of the Third international conference on Cooperative Design, Visualization, and Engineering
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
The memory of a tree: an interactive storytelling installation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
The role of physical controllers in motion video gaming
Proceedings of the Designing Interactive Systems Conference
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Knowledge gaps in hands-on tangible interaction research
Proceedings of the 14th ACM international conference on Multimodal interaction
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploring the effects of space and place on engagement with an interactive installation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper presents parts of a design framework for collaboratively used tangible interaction systems, focusing on the theme of Embodied Facilitation. Systems can be interpreted as spaces/structures to act and move in, facilitating some movements and hindering others. Thus they shape the ways we collaborate, induce collaboration or make us refrain from it. Tangible interaction systems provide virtual and physical structure - they truly embody facilitation. Three concepts further refine the theme: Embodied Constraints, Multiple Access Points and Tailored Representations. These are broken down into design guidelines and each illustrated with examples.