Classroom collaboration in the design of tangible interfaces for storytelling

  • Authors:
  • Danae Stanton;Victor Bayon;Helen Neale;Ahmed Ghali;Steve Benford;Sue Cobb;Rob Ingram;Claire O'Malley;John Wilson;Tony Pridmore

  • Affiliations:
  • Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK;Mixed Reality Laboratory, University of Nottingham, Nottingham, UK

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2001

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Abstract

We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and shysical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.