The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive storytelling systems for children: using technology to explore language and identity
Journal of Interactive Learning Research
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers as Cognitive Tools: No More Walls
Computers as Cognitive Tools: No More Walls
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Understanding entertainment: story and gameplay are one
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Collective digital storytelling at school as a whole-class interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
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This paper presents a successful case-study of introduction of an authoring tool for multimedia storytelling in a class of 27 preschool children. Unlike more sophisticated and demanding approaches, the tool requires basic technology and is very easy to use: in spite of this simplicity, the results are highly rewarding in terms of creativity, media literacy and "traditional" educational benefits (above all the ability to narrate). We deem this extreme simplicity a pre-requisite for large-scale deployment of computational systems for kids in standard, low-tech environments.