Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
Proceedings of the 2006 conference on Interaction design and children
Local vs. global networks: network analysis of a multi-user virtual environment
ICLS '04 Proceedings of the 6th international conference on Learning sciences
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Interactive storytelling in pre-school: a case-study
Proceedings of the 8th International Conference on Interaction Design and Children
ToonTastic: a global storytelling network for kids, by kids
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Hollaback!: the role of storytelling online in a social movement organization
Proceedings of the 2013 conference on Computer supported cooperative work
Developing story performing system for children
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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There is a growing interest in the use of cooperative technologies for education. In formal education, however, such an introduction is more difficult than it may look at first sight. There are few successful cases of implementation of cooperative technologies in schools, with proper integration in the curriculum. This paper draws on empirical data from a large-scale project based in Italy, involving the development of digital narratives by school children, as part of their curricular activities. The project is in its fourth year of implementation, and it involved hundreds of classes (and thousands of pupils) every year. The paper examines several different aspects and benefits related to the implementation of digital storytelling at school, focusing upon two specific issues: 1) How digital storytelling can become "collective", i.e. involving the whole class, rather than individuals or small groups; 2) How digital storytelling can be integrated within the regular curricular activities at school, generating substantial learning benefits.